This wickedly inventive guide explains how to design and build 15 fiendishly fun electronics projects. Filled with photos and illustrations, 15 Dangerously Mad Projects for the Evil Genius includes step-by-step directions, as well as a construction primer for those who are new to electronics projects.
Join the maker movement!There's a global technological and creative revolution underway. Amazing new tools, materials and skills turn us all into makers. Using technology to make, repair or customize the things we need brings engineering, design and computer science to everyone.
Bagley examines nine makerspaces in public, academic, and school libraries, describing their design and technical decisions in depth and showing how each is doing something unique and different, under a wide range of budgets and project offerings.
A makerspace is an area in a library where users can use tools and equipment to design, build, and create all sorts of different things. It may be a dedicated room or a multipurpose space in which a collection of raw materials and resources can be utilized as desired. Projects range from prototyping product designs with 3D printers, to programming robots, to creating art out of recycled items. This practical guide will help librarians .develop, budget for, and implement makerspaces; .write grant proposals for funding; and understand the mindset behind the maker movement in order to meet patron needs.